PTR 7.2 : Liste des bonus des ensembles d'armure T20 de la Tombe de Sargeras
Parmi les ajouts du build déployé cette nuit sur le PTR de la mise à jour 7.2, nous pouvons retrouver les différents bonus des ensembles d'armure T20. Néanmoins, comme l'indique John Yang dans ce message, certains sont manquants ou déjà obsolètes. De plus, l'ajustement de ces derniers est encore loin d'être terminé. Gardez ceci à l'esprit lors de leur découverte ci-dessous.
Chevalier de la Mort
- Sang 2P : Blood Boil heals you for 25% of the damage it deals.
- Sang 4P : Blood Boil has a 25% chance to grant you 0 Versatility for until cancelled.
- Givre 2P : Empower Rune Weapon increases your damage dealt by 20% for 10 sec.
- Givre 4P : Reduce the cooldown of Empower Rune Weapon by 1 second for every 60 Runic Power spent.
- Impie 2P : Death Coil causes one of your Army of the Dead ghouls to explode, dealing [ 150% of AP ] damage to up to 0 nearby enemies.
- Impie 4P : Each rune you spend reduces the cooldown of Army of the Dead by 3.0 seconds.
Chasseur de démons
- Dévastation 2P : Blade Dance refunds 40 Fury when it hits an enemy.
- Dévastation 4P : Blade Dance's critical Strike chance is increased by 50%.
- Vengeance 2P : Enemies burning from your Sigil of Flame deal 5% reduced damage to you.
- Vengeance 4P : After creating a Sigil of Flame, you gain 0 Versatility for 8 sec.
Druide
- Équilibre 2P : Increase your Astral Power generation by 10% and your maximum Astral Power by 30.
- Équilibre 4P : Starsurge and Starfall increase your Haste by 3% for 15 sec. Stacks up to 5 times, but gaining a stack does not refresh the duration.
- Farouche 2P : Gain 2 Energy each time Rip deals damage.
- Farouche 4P : Rip deals 15% increased damage and lasts 8 sec longer.
- Gardien 2P : Frenzied Regeneration triggers up to a 40% reduced cooldown based on your current health when you use it. More reduced cooldown when used at lower health.
- Gardien 4P : Ironfur and Mark of Ursol reduce the cooldown of Frenzied Regeneration by 2.0 seconds.
- Restauration 2P : Swiftmend has up to 40% reduced cooldown based on the current health of your target. More reduced cooldown when used on a lower health target.
- Restauration 4P : Swiftmend increases your Efflorescence healing by 300% for 8 seconds.
Chasseur
- Maîtrise des bêtes 2P : Cobra Shot, Multi-shot, and Kill Command increase the damage bonus of Bestial Wrath by 1.5% for its remaining duration.
- Maîtrise des bêtes 4P : Cobra Shot, Multi-shot, and Kill Command deal 20% increased damage while Bestial Wrath is active.
- Précision 2P : Aimed Shot reduces the cast time of your next Aimed Shot by 20% and reduces its Focus cost by 20%.
- Précision 4P : Casting two Aimed Shots in a row increases your Critical Strike damage by 15% for 6 sec.
- Survie 2P : Lacerate deals 15% increased damage and Flanking Strike increases the duration of your Lacerate by 6 sec.
- Survie 4P : Mongoose Bite consumes 3.0 seconds of your Lacerate on your target, instantly dealing 3.0 seconds worth of remaining damage.
Mage
- Arcade 2P : Greater Invisibility instantly grants you 4 Arcane Charges. When you leave Greater Invisibility, your damage is increased by 20% for 12 sec.
- Arcade 4P :Casting Arcane Missiles reduces the remaining cooldown on Greater Invisibility by 5.0 sec.
- Feu 2P : Fireball has a 15% chance to make your next Pyroblast or Flamestrike a guaranteed Critical Strike.
- Feu 4P : Pyroblast and Flamestrike increases the damage of your next Pyroblast or Flamestrike by 10% for 8 sec.
- Givre 2P : Frozen Orb increases your Critical Strike damage by 30% for 10 seconds.
- Givre 4P : The cooldown of Frozen Orb is reduced by 5 sec whenever you gain Brain Freeze.
Moine
- Maître brasseur 2P : Your attacks have a chance to grant you Effusion, causing your next Effuse to be instant and heal for 400% more.
- Maître brasseur 4P : After consuming Effusion, you clear 25% of your Staggered damage.
- Tisse-brume 2P : Your healing spell casts have a 10% chance to grant Surge of Mists, reducing the cost of your next Enveloping Mist by 75%.
- Tisse-brume 4P :Consuming Surge of Mists resets the cooldown of Thunder Focus Tea.
- Marche-vent 2P : Rising Sun Kick applies Rising Fist to the target for 8 sec, increasing the critical strike chance of your Fists of Fury against the target by 25%.
- Marche-vent 4P : Fists of Fury increases the critical strike chance of your next Rising Sun Kick by 50%.
Paladin
- Sacré 2P : Light of Dawn has up to 40% reduced cooldown based on the current health of your targets. More reduced cooldown when it heals lower health targets.
- Sacré 4P : Light of Dawn grants you Dawn's Light, increasing the healing of your next spell by 25%.
- Protection 2P : Judgment has a 25% chance to reset the cooldown of Avenger's Shield.
- Protection 4P : Enemies hit by Avenger's Shield deal 5% reduced damage to you for 5 sec.
- Vindicte 2P : Blade of Justice generates 1 additional Holy Power.
- Vindicte 4P : Judgment also increases the damage of Blade of Justice.
Prêtre
- Discipline 2P : The first bolt of light from your Penance deals an additional 200% damage.
- Discipline 4P : Power Word: Shield has a 25% chance to cause your next Penance to be free and have 50% reduced cooldown.
- Sacré 2P : Serendipity reduces the cooldown of your Holy Words by an additional 1.5 sec.
- Sacré 4P : Your Holy Words have a 40% chance to trigger a 50% reduced cooldown.
- Ombre 2P : Shadowfiend's damage is increased by up to 200% based on your current Insanity.
- Ombre 4P : Mind Blast reduces the cooldown of Shadowfiend by 3.0%.
Voleur
- Assassinat 2P : Garrote's cooldown is reduced by 6.0 sec.
- Assassinat 4P : Garrote generates 1 additional combo point and deals 20% increased damage.
- Hors-la-loi 2P : Free Pistol Shots increase your critical strike chance by 10% for 8 seconds.
- Hors-la-loi 4P : Adrenaline Rush persists for 15 sec longer at half power.
- Finesse 2P : Symbols of Death costs 30 less Energy.
- Finesse 4P : Symbols of Death causes your next 3 Shadowstrikes to critically strike.
Chaman
- Élémentaire 2P : While Fire Elemental is active, your Flame Shock deals 75% increased damage over time and always critically strikes.
- Élémentaire 4P : Reduce the cooldown of Fire Elemental by 2.0 sec when Flame Shock periodic damage deals a critical strike.
- Amélioration 2P : Crash Lightning increases your critical strike chance by 5% for 16 sec.
- Amélioration 4P : Stormstrike critical strikes increase the damage of your next Crash Lightning by 30%, stacking up to 10 times.
- Restauration 2P : Your healing spells casts have a 10% chance to increase the Critical Strike chance of your next Riptide by 100%.
- Restauration 4P : When Riptide's initial heal critically strikes, the healing of your next Healing Rain is increased by 50%.
Démoniste
- Affliction 2P :Your Unstable Affliction damage has a 101% chance to cause your next Drain Soul cast to deal 20% additional increased damage each time it deals damage.
- Affliction 4P : Fully channeling a Drain Soul grants you 0% Haste for until cancelled.
- Démonologie 2P : Shadowbolt has a 20% chance to reset the cooldown of Call Dreadstalkers.
- Démonologie 4P : Call Dreadstalkers automatically triggers Demonic Empowerment.
- Destruction 2P : Incinerate has a 15% chance to generate 1 Soul Shard.
- Destruction 4P : Chaos Bolt empowers your next Chaos Bolt to always gain maximum benefit from your Mastery: Chaotic Energies.
Guerrier
- Armes 2P :Colossus Smash reduces the cooldown of Ravager by 1.2 sec.
- Armes 4P : While Ravager is active, you automatically cast a total of 4 Mortal Strikes at random nearby enemies.
- Fureur 2P : Raging Blow has an 10% chance to generate 40 additional Rage.
- Fureur 4P : Enrage generates 6 Rage and heals you for 3% of your maximum health over its duration.
- Protection 2P : Berserker Rage generates 0 Rage.