Interview du compositeur Russel Browder chez CVG
CVG a posté une interview intéressante de Russell Brower, compositeur sur Warcraft, StarCraft et Diablo. Il ne dévoile bien évidemment aucune info sur le gameplay, ce n'est pas son rôle, mais si vous appréciez généralement les musiques de Blizzard, n'hésitez pas à jeter un oeil à cette interview, notamment pour les passages suivants :
We don't want to make Cataclysm's score feel like you're hearing 'Warcraft music' - we want to make it feel complementary to the storyline; that the world has been broken in certain binding events surrounding Deepholm and the Elemental Plane. I like just leading up this path, this endless path of evolving music. So again it's an evolutionary process, it's not about implementing sweeping changes just because we can.
(...) Warcraft's score is normally recorded in a chapel; literally a Gothic cathedral-type building with 47 foot ceilings. It helps create a very primitive, raw, dark sound. Starcraft was recorded in a very traditional film scoring stage - the one at Skywalker [Ranch, Los Angeles]. That resulted in a more traditional film score sound. It's subtle, but the purposeful impact of [those the environment] was very different.