Des correctifs pour les fief, mage, démoniste, Cognefort et Zidormi
C'est le matin, et voici votre dose de correctifs quotidienne ! Aujourd'hui, les résolutions de problèmes et autres modifications concernent les mines du fief, les Mages et Démonistes, Zidormi, la Sacoche des mystères sauvages et Cognefort. Les voici!
Garrisons, Followers, and Outposts
- Garrison Buildings
- Frostwall Mines: Mine Guards should now scale with the player's character level.
- Frostwall Mines Level 3: Mine Guards now have significantly more health and damage.
Classes
- Mage
- Talents
- Prismatic Crystal now transfers only 75% of total damage on Critical Hits, and transfers only 50% of total damage on Multistrikes while in PvP combat.
- Talents
- Warlock
- Destruction
- [Hotfix currently in-testing] Havoc now has a base cooldown of 20 seconds (down from 25 seconds).
- Destruction
Creatures and NPCs
- Zidormi in Dustwallow Marsh should now correctly send players back in time to visit old Theramore.
Dungeons, Raids, and Scenarios
- Satchel of Savage Mysteries now has a guaranteed chance to award a piece of Heroic Dungeon loot (item level 630 rare) appropriate for the character's loot specialization.
- Developer Commentary: We’re aware of excessive queue times for Heroic Dungeons. To help players have a better experience in Dungeon Finder, we’re expanding the rewards for Satchel of Savage Mysteries to award Heroic Dungeon loot in addition to the guaranteed Augment Rune, and a chance to contain a mount, Follower enhancement token, Battle Pet, or Battle-Stone. The satchel will remain Bind on Account and we'll continue to monitor Dungeon Finder queues and iterate as needed to ensure a great experience for everyone.
- Raids
- Highmaul
- The Butcher now has a chance to drop a Green Winter Hat.
- Brackenspore: Elements of the fight, such as hostile fungus and beneficial mushrooms should now be visible from further away during the encounter on Mythic difficulty.
- Twin Ogron: Resolved a situation where pulling Twin Ogron and having them despawn could cause the Imperator Mar'gok encounter to not work correctly on Mythic difficulty.
- Highmaul