Des correctifs en veux-tu en voilà: fiefs, classes, donjons et métiers

Arkentass | 12/12/2014 à 10h35 - 23

Et hop, une nouvelle série de correctifs ! Comme chaque matin, je vous propose de découvrir les résolutions de soucis ayant été appliquées sur les serveurs live de Warlords of Draenor au cours des dernières heures. Celles-ci sont une fois encore très nombreuses et concernent principalement les fiefs, les classes, Cognefort ainsi que les modifications liées à l'Alchimie et la Joaillerie annoncée hier. Les voici:

December 11

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • [Still in testing.] Inn: Inn quests can now be completed on the spot without returning back to the Garrison.
    • [Still in testing.] Inn: The achievement, Stay Awhile and Listen now only requires the character to complete 10 of the 20 Inn quests (down from all 20).
  • Outposts
    • Note: The following changes to Outposts will take effect with next week's scheduled maintenance.
    • Reduced the cost for changing Garrison Outpost buildings in Nagrand to 500 gold.
    • Reduced the cost for changing Garrison Outpost buildings in Gorgrond, Talador, and Spires of Arak to 5,000 gold.
    • Changing Garrison Outpost buildings should now grant access to the building-specific questline for that zone, including building-specific follower(s).
    • Additional information on changes to Outposts can be found in the forum thread titled: Upcoming Garrison Outpost Hotfixes.
  • Garrison Missions
    • It is now possible to continue to receive Level 95-99 missions even when all Followers are level 100.

Classes

  • Death Knight
    • Armor Sets
      • PvP 4-piece set bonus for Blood Death Knights should no longer be incorrectly applied to other pets or guardians.
  • Druid
    • Balance
      • Starfall now deals 33% less damage in PvP combat.
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Feral Druids.
      • PvP 2-piece set bonus for Balance Druids can now only trigger once every 15 seconds.
      • PvP 4-piece set bonus for Guardian Druids should no longer be incorrectly applied to other pets or guardians.
  • Monk
    • Armor Sets
      • PvP 2-piece set bonus for Brewmaster and Windwalker Monks should now correctly reduce the Energy cost of Jab.
      • PvP 2-piece set bonus for Mistweaver Monks should no longer incorrectly apply its effect to both the casting Monk and target at the same time.
      • PvP 4-piece set bonus for Brewmaster Monks should no longer be incorrectly applied to other pets or guardians.
  • Paladin
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Paladins.
      • PvP 2-piece set bonus for Retribution Paladins now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
      • PvP 4-piece set bonus for Protection Paladins should no longer be incorrectly applied to other pets or guardians.
  • Priest
    • General
      • Silence (Discipline) now prevents the target from casting spells for 2 seconds (down from 5 seconds). There is no change to the ability for Shadow Priests.
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Priests.
  • Rogue
    • Talents
      • Resolved an issue where Death from Above could sometimes incorrectly be granting multiple combo points in conjunction with Ruthlessness.
  • Shaman
    • General
      • Ghost Wolf modified by Glyph of Ghostly Speed no longer provides a movement speed increase while indoors.
      • [Still in testing.] Lava Burst (Elemental, Restoration) now deals 33% more damage in PvP combat.
    • Armor Sets
      • PvP 2-piece set bonus for Enhancement Shaman now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
  • Warlock
    • Affliction
      • Nightfall should no longer fail to trigger if the most recent target of Corruption dies.
    • Destruction
      • [Still in testing.] Chaos Bolt now deals 33% more damage in PvP combat.
  • Warrior
    • Protection
      • Shield Slam modified by Glyph of Shield Slam now only dispels 1 magical effect while the Warrior is in Defensive Stance.
    • Armor Sets
      • PvP 4-piece set bonus now generates 3 Rage for every 1% health lost (up from 1 Rage per 1%).

Quests

  • Frostfire Ridge
    • A Song of Frost and Fire: Players can no longer accept this quest if The Home of the Frostwolves is already in their quest log.
    • Winds of Change: Olin Umberhide should now return if he despawns for any reason.

Creatures and NPCs

  • Shadowmoon Valley
    • Shadowspeaker Niir should now always be attackable.

Dungeons, Raids, and Scenarios

  • Raids
    • Highmaul
      • Brackenspore: Elements of the encounter should now still be visible from further away.
      • Twin Ogron: Pol's Arcane Ogron forms should now correctly use Arcane Charge based on the direction they're facing.
      • Imperator Mar'gok: Gorian Reavers now use their abilities more consistently, using Crush Armor every 6 seconds (instead of 5-8 seconds), and Kick to the Face every 20 seconds (instead of 15-30 seconds).
      • [Still in testing.] Imperator Mar'gok: Gorian Reavers now deal 15% less damage on all difficulty modes.
  • Dungeons
    • Grimrail Depot
      • Core of Iron should now correctly only be available on Heroic difficulty.
      • Railmaster Rocketspark: Characters should no longer be taken out of stealth effects at the start of the encounter.
    • Upper Blackrock Spire
      • Ragewing the Untamed: Blackhand Doomcutter should no longer be incorrectly dropping for characters that use Strength in Personal loot mode.

PvP

  • Ashran
    • Fangraal and Kronus no longer scales their health based the number of players they're fighting. Each faction guardian's health now scales based on the number of enemy players active at the time when they're summoned.
Professions
  • Alchemy
    • Based on player feedback, a number of adjustments have been made to Alchemy recipes. Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead. Flask recipes now use more herbs, increasing the number of herbs needed from one type of herb to two.
    • Draenic Agility Potion now requires 3 Fireweed and 1 Crystal Vial.
    • Draenic Armor Potion now requires 3 Frostweed and 1 Crystal Vial.
    • Draenic Channeled Mana Potion now requires 3 Starflower and 1 Crystal Vial.
    • Draenic Intellect Potion now requires 3 Talador Orchid and 1 Crystal Vial.
    • Draenic Mana Potion now requires 3 Gorgrond Flytrap and 1 Crystal Vial.
    • Draenic Strength Potion now requires 3 Nagrand Arrowbloom and 1 Crystal Vial.
    • Draenic Agility Flask now requires 4 Fireweed, 4 Starflower, and 1 Crystal Vial.
    • Draenic Intellect Flask now requires 4 Talador Orchid, 4 Starflower, and 1 Crystal Vial.
    • Draenic Stamina Flask now requires 4 Talador Orchid, 4 Nagrand Arrowbloom, and 1 Crystal Vial.
    • Draenic Strength Flask now requires 4 Gorgrond Flytrap, 4 Nagrand Arrowbloom, and 1 Crystal Vial.
  • Enchanting
    • Enchant Boots - Mastery now increases Mastery by 9 (down from 11).
    • [Still in testing.] Mark of Blackrock now triggers its effect more frequently, and can occur when the character is below 60% health (up from being below 50% health), and can also trigger from blocking an attack or absorbing damage.
    • [Still in testing.] Mark of the Shattered Hand now triggers its bleed effect less frequently.
  • Jewelcrafting
    • Based on player feedback, a number of adjustments have been made to Jewelcrafting recipes. Tier 1 gem recipes now requires more ore and less herbs. Tier 2 gem recipes will no longer requires herbs and instead require a tier 1 gem.
    • Critical Strike Taladite now requires 10 True Iron Ore and 2 Fireweed.
    • Haste Taladite now requires 10 Blackrock Ore and 2 Frostweed.
    • Mastery Taladite take 10 True Iron Ore and 2 Starflower.
    • Multistrike Taladite take 10 Blackrock Ore and 2 Nagrand Arrowbloom.
    • Stamina Taladite now requires 10 True Iron Ore and 2 Talador Orchid.
    • Versatility Taladite now requires 10 Blackrock Ore and 2 Gorgrond Flytrap.
    • All Tier 2 gems now requires 50 Taladite Crystal, 10 Sorcerous Air, and one Tier 1 gem.

Bug Fixes

  • Resolved an issue where Druids that performed a Character Boost would be unable to learn the Incarnation talent until they have completed Tanaan Jungle.


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