Correctifs du jour : Classes, raids, objets, quêtes...

Arkentass | 09/08/2016 à 11h42 - 23

Une première série de correctifs pour la semaine a été déployée sur les serveurs live au cours de ces dernières heures. Sont principalement concernées les classes, comme vous pouvez le constater ci-dessous:

Hotfixes

Classes

Death Knight

  • Sudden Doom’s chance to activate is now increased by melee attack speed (was Haste).

Hunter

  • Hunter pets now retain their selected specialization when dismissed and summoned.

Mage

  • Brain Freeze now gives your Frostbolt a 15% chance to empower your next Flurry (was 10%).

Priest

  • When Guardian Spirit expires without saving the target from death, Guardian Angel now reduces its remaining cooldown to 90 seconds (was 120 seconds).
  • The amount of healing absorbed by the shield that Shadow Covenant leaves allies has been slightly increased.

Rogue

  • Exsanguinate now causes bleeds to tick 100% faster, down from 400% faster.
  • Run Through’s damage has been increased by 25%.
  • Between the Eyes damage has been increased by 18%.
  • Jolly Roger causes Saber Slash to have an additional 25% chance of striking an additional time (was 40%).
  • Buried Treasure increases your base Energy regeneration by 25% (was 40%).
  • Shark Infested Waters increases Critical Strike Chance by 25% (was 40%).
  • Grand Melee increases your attack speed by 50% and your Leech by 25% (was 40% and 20%).
  • Slice and Dice now increases attack speed by 100% (was 90%).
     

Shaman

  • Unleash Life now heals a friendly target for 325% of Spell Power (was 250%).

Warlock

  • Phantom Singularity now only hits enemies within line of sight of it.

Warrior

  • Increased Slam’s damage by up to 12%.

Dungeons and Raids

  • Dragon Soul
    • Players who die and release in the Spine of Deathwing encounter should again be able to rejoin the encounter.

Items

  • The on-equip spell for the trinket Discordant Chorus should only be activated by melee attacks, as intended.

NPCs

  • Fixed a bug that was causing some NPCs to disappear on transports.

Quests

  • The Antechamber Guardian will now spawn correctly during the quest "What Lies Within".
  • “Moat Monster!” can again be completed properly.
     

Transportation

  • Fixed a bug that was causing some transports to get stuck mid-route.
     

World Bosses

  • Tarlna the Ageless and Drov the Ruiner should again spawn as expected.



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